TheScaryDoor wrote:My local airport has this contraption. I haven't had a chance to try it out, but it looks like fun.

Conceptually, that is exactly what I had in mind. That even appears to have heel brakes.
The simulator is not ever intended to to teach anything about flying, it's for developing an understanding of what it will be like keeping it straight on the ground. I am thinking of a way for the user to adjust sensitivity on the fly, using a throttle-type lever
20 minutes is probably the most anyone would ever need in the simulator to get the push-and-recover reflexes figured out, anything after that is pretty pointless and further training should be in a real airplane.
And there you go. So, back in the day I taught my kids to ride bikes at a very young age. I had it down to a science and could teach a kid to ride in minutes. My youngest was 2-1/2. There is nothing about center of gravity or counter steering that you can explain to a three year old. But if you can let them get the feel for something in a gradual, non scary way they catch on super quick.
I slammed the seat down as far as it would go, and removed the peddles. The kid duck walks the bike around getting used to it. It helps if there is a gentle slope but flat ground still works. The kid gets the bike going with their feet and picks them up enough to glide. With their feet spread they can catch themselves, but they glide longer every time. You'll see the light go on and then it's time to put the pedals back on and adjust the seat.
These bikes are commonly available now and typically called gliders. I wished I had cashed in on the idea at the time but I don't really think there's much to patent or idea to defend. But your statement about it only taking about 20 minutes on the tail wheel simulator is spot on. After that it becomes no big deal.
That day I taught my youngest to ride, I put the pedals on and was putting my tools on the porch and had my back to the kid while I was telling him what the next step was. I turned around and he was riding down the street.
So what are you adjusting when you change settings? Is it the tension in the bungee chords, the angle of incline, the pivot point or what?
Lastly, before there were wingless Stearmans there were Penguin Trainers. I've got a junk set of Kitfox wings I'm thinking of cutting down and making something like this. Penguin = flightless bird. These don't have enough power to fly but get them up on one wheel and you can sure get a feel for control sensitivity and wind direction with minimal skin in the game.
