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Backcountry Pilot • Tailwheel Simulator rig

Tailwheel Simulator rig

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Tailwheel Simulator rig

Hi, I am looking for a good tailwheel simulator that can work with VR and Microsoft Flight simulator. I found this https://www.maxflightstick.com/collections/fixed-wing-fighter-simulator-control-system-maxflightstick/products/stearman-max-2022 that is pricy but looks good. Does anybody have any other suggestions?

David
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Re: Tailwheel Simulator rig

The only simulator I have ever used was the Army's WWII era blue canoe procedural trainer for IFR. With a tailwheel trainer, it would have to have programmed in the tip point of ground loop. With the Huey, there would be no anti-torque tip point of loss of control. However, torque and rotor decay, bleed, losing turns would have to be programmed in. Training for either want to flop over and die type machine (no dynamic neutral stability) could more economically be done with an old heavy wooden handled broom balanced on the pilots hand. Dynamic proactive control movement, not pressure, is the key.
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Re: Tailwheel Simulator rig

I've used Microsoft flight simulator and the rudder input when flying a tailwheel model aircraft leaves alot to be desired. It does not reflect actual "P" factor, tail momentum and crosswind conditions. I doubt it would train you to eliminate a ground loop scenario.
Last edited by skyward II on Wed Aug 03, 2022 7:26 pm, edited 1 time in total.
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Re: Tailwheel Simulator rig

The Millenium Foundation in Alaska built a “full motion” Super Cub sim. I never flew it, but talked to a lot of folks who did. They all said it did a pretty good job of simulating in flight stuff, but didn’t really do much with ground handling.

There are a lot of inertial forces in tailwheel ops on ground that can’t be simulated by conventional sims. And, frankly, we rely on those sensory inputs a lot more than we realize.

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