The school solution to engine failures is that the more altitude we have the better. Gravity thrust is good stuff. Some funny situations come up, however, in both the low level forced landing and the very end of the high level forced landing. We can arrive with zoom reserve in the form of altitude and zoom reserve in the form of airspeed. We want neither of these on short final. 75% of forced landings touch down in the very center of the landing zone because they arrived at the desired touchdown point with zoom reserve in the form of both altitude and airspeed. Any reserve here is too much. Ground effect to get the desired touchdown point can be used where there are no obstructions. Brakes, on the other end going fast, are far inferior to low and slow on this end. Brakes do not work in ground effect. Forcing it onto the surface breaks things and often results in a sudden stop.
When the engine quits low, where touchdown will be in six seconds or less, we value enough kinetic energy of pressure airspeed to maneuver. The right LZ will be obvious because there are so few we can see. No distractions. If we have given up this zoom reserve in the form of airspeed by climbing too fast, to say 200,' it is tough to trade that potential gravity thrust of altitude for kinetic energy of pressure airspeed to maneuver without stalling. In any significant turn, we will have to allow the nose to fall through. We have to dive at things we want to miss. Coming out of the field or off the runway (in low ground effect) is not a problem. We trade the airspeed for altitude while maneuvering to a good hole (get the turn done sooner, not later) and getting rid of both airspeed and altitude (slip/flaps/both.) We will want the wing level going over wires and/or trees. We will want to be low enough that we need to get the wing level.

