chrisg wrote:v1d5r wrote:With that said, I’d imagine you don’t have limitless resources to put towards this, so it might make sense to release a version that focuses on getting the flying part right. Once that is there, other features could be added.
Take a look at the development process KSP followed; I think it would work well in this situation as well.
Yeah, my resources are definitely limited...especially compared to the millions of dollars the big studios spend on developing games. The flying part is pretty solid as I built it around an established flight physics engine (I made changes for things like flaps and ground handling, etc). I think it's pretty comparable to a lot other flight sims I've played in years past.
I'm somewhat familiar with KSP (Kerbal Space Program), but I've never played it. I'll do some research into their development process. At this point, I just want to get people playing it, having fun, and providing feedback. I'll probably make a free demo available in the next couple months.
From what I understand, KSP started with a really bare-bones game and slowly added features as they figured out what people wanted.



