Cary wrote:
I just barely get the nose gear clear of the ground, which I think is where it should be. Too much AOA adds too much aerodynamic drag rather than lift, and slows the take off process. That might be different with a whole lot more power that could theoretically overcome the aerodynamic drag effect; my experience is limited to 172s and 182s.
If you just barely get the nose clear of the ground, you will not leave the ground at the minimum liftoff speed (for STOL "short field" operations pursuant to this thread topic)
The minimum liftoff speed is driven by the amount of lift that the wing can make (at a slow speed).
The maximum amount of lift the wing can make
at a given (slow) speed is driven by the
camber of the wing
and the
angle of attack, both of which create larger amounts of lift AND drag.
In order to get a typical Cessna 100 wing to lift off at the slowest possible speed, you need to have both a high AoA and the best camber (flap) setting for max lift. So
if minimum takeoff speed is all you are trying to get, you could lower the flaps before takeoff, add power, and raise the nose as soon as you can, and just sit there and wait as long as it takes for the airspeed to come up to that minimum speed, at which point the combination of high AoA and camber will float the airplane off the runway.
However, if you also want this minimum speed liftoff
to happen in the shortest possible distance, then you ALSO have to minimize the
time and distance that it takes to accelerate to this magic speed.
Which puts one priority in conflict with another priority:
The drag from high AoA and the drag from camber (flap deployment) slows the acceleration down a little from what it could have been. Of course, you need both to be there at the point of liftoff. But the truth is you don't need ANY of that lift or that drag
at ANY time before you reach the minimum liftoff speed.
So in order to accomplish a minimum distance/minimum speed STOL takeoff, you would want the airplane to accelerate as fast as it can possibly accelerate as the FIRST priority, but at the magic moment when the airplane has reached the minimum possible speed then the SECOND priority becomes more important... at that moment you want maximum possible AoA and the best camber (flap) setting.
The best possible way to accomplish this is to accelerate with the airplane at ZERO AoA and ZERO flaps, until the magic moment when AoA and flaps
would allow the airplane to fly, and then instantly put that maximum AoA and flaps into the airplane.
Once the maximum AoA and flaps have pulled the airplane off the ground, you have met the primary objective (took off in the shortest distance).
Then the game changes again because of exactly what Cary and Contact have been saying: Trying to climb out of ground effect using high AoA is risky and not the best way. Too much drag fighting the thrust of the engine.
So at that moment, Contact's "low ground effect" (if the terrain will allow it) can be used to most expeditiously accelerate the airplane through and out of the "wallow" phase, speed up more efficiently, and THEN you can safely transition into best rate or best angle. The "low ground effect" phase is also probably the best place to retract the flaps using the "free energy" that he mentions..